(( //====- |===\ |====\ /====\ |\ | /=====- +++ )) (( || | | | | | | | \ | | +++ )) (( \\====\\ |===/ |====/ | | | \ | | ==| + )) (( || | | \ | | | \ | | | )) (( -====// | | | \====/ | \| \=====/ 0 )) ________________________________________________________ "Yet another cheap remake that adds nothing to the original!" Sprong! v1.0 By Hellbent Deathspew & OverClocked Sprong! - an absolutely amazing, state-of-the-art, bilinear filtered, triple buffered, double mipmapped, dynamically recompiling version of Pong that also does your laundry . . . we swear! Profound Gameplay Concept - Uh...try not to miss the ball. First one to 15 points wins. Starring - Ad Banner man, Green, Pretzel, Shaq, Sprout's head, and one third of Trio the Punch ---------------------------------------- Controls: Be sure to set up your custom controls under "players" in the options! Default is: Player 1 - up = "Q" down = "A" Player 2 - up = "up" down = "down" (who would have thought?) ---------------------------------------- Background - I was chatting with Peter Molyneux the other day, and he said "Gawd damn, d00d, it would rok if u did a PONG remake with your OverClocked characters!" So, I called up Miyamoto and Yuji Naka, and they were both really hip on it. Given such awesome support, I knew the idea was golden, but I needed an ace programmer who had l33t skillz and could give those quake and UT guys a run for their money with an AWESOME game engine. Only one person fit that description - Lord Hellbent Deathspew of the infamous Bloodlust software! Gave him an email, he was cool with everything, and thus Sprong! was born. To my millions of fans the world over, I can only say that I hope you enjoy what we've come up with . . . most of the credit should go to Hellbent, for his years of work on this project, but my associates Pretzel and Green helped out a bit. And to Epic, Id, and Sierra: Sorry for cutting into your market and giving you some serious competition, but that's just the way the world works . . . - Some Insane Nobody who runs OverClocked ---------------------------------------- Known issues - * "Buttons 1 and 2" listed under controls, don't do anything. you can still press them if you want . . if it makes you feel saucy . . . someday, something may happen! * When run on a Pentium III 1ghz with a gig of ram, a geforce, and a 21" monitor, it makes us extremely jealous * Game may crash / not function if you hit your computer repeatedly in an excited, inflamed rage * Seems to run a lot faster and be a lot more fun after visiting OverClocked and clicking on all the ad banners; we're still trying to debug that, but until then . . . . * May induce extreme boredom if played for durations of of over 30 . . . . . well, 20 minutes * May lead to extreme sexiness . . we don't quite know why ---------------------------------------- Future Plans & - Hopefully, I'll be able to add some things myself, as Hellbent Disclaimer is busy programming his next opus and doing the numerous great things that he does . . anyone with a lot of Game Factory experience should email me and we'll talk (help wanted!) . . . this game can be distributed freely except on certain emulation sites run by people who have names that rhyme with "Bim Peckel", cannot be packaged with other software and sold for profit unless you're completely insane and send me and Hellbent $50 and a tasty pudding snack, and must not be altered in any way, punishable by castration or extended hours with THQ games. Special thanks to YOU for playing!! ---------------------------------------- Sprong! v1.0 makes no guarantees on its effects upon your poor, innocent computer, and is copyrighted 2000 OverClocked and Bloodlust Software . . special thanks to SHAQ for agreeing to be in our game (we told him it was for charity, so . . ) . . email creator@overclocked.org with feedback (as long as you absolutely love it) suggestions, or offers of assistance. visit these historic sites: http://www.overclocked.org http://www.bloodlustsoftware.com ---------------------------------------- This has been another unnecessarily long readme