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            |  |  OverClocked 
                : Platforms:Nintendo 64 / Ultra 64
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                          |  Nintendo's N64 - also known 
                              as the "Ultra64" - is a strange system 
                              . . whereas Sega and Sony both wisely went with 
                              the cd-rom format, 
                              Nintendo opted to remain cartridge-based 
                              . . . whereas the Saturn and Playstation emphasized 
                              number of polygons and complex textures, the N64 
                              relies on blurring techniques 
                              and relatively simple geometry, yet fluid mechanics 
                              and fast loading times. Finally, the Playstation 
                              and Saturn both enjoyed fairly decent third-party 
                              support, with Sony having the obvious edge, whereas 
                              almost all the 64's decent titles came either from 
                              rare or nintendo themselves . . . critics have hailed 
                              the controller, which 
                              was the first to feature analog 
                              and digital control, as an important innovation 
                              . . but in the end, while there are some beautiful 
                              titles like Zelda64, 
                              Mario64, and Goldeneye, 
                              there just weren't ENOUGH games, or variety, to 
                              compete with Sony's beast.
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                    | Emulation of the N64 revolutionized 
                      the emulation scene . . when RealityMan and Epsilon 
                      dropped the bombshell that was UltraHLE, 
                      no one really knew what the effects would be . . since 
                      then, we have seen a glut of emulation 
                      "fans" whose only interest is in emulating current 
                      games that are on store shelves, and saving money 
                      in doing so . . . however, this should 
                      not reflect badly on the emulator itself, or the 
                      n64 scene, as the programmers there are quite talented and 
                      hard-working, and n64 emulation can be considered a viable 
                      addition to the world of emulation, if done carefully . 
                      . . 
 Since UltraHLE, Nemu64, TR Win, and Corn have taken great 
                      strides in achieving n64 
                      emulation of commercial games, with advances in realms of 
                      speed, compatibility, features, and d3d acceleration (without 
                      a glide wrapper) . . .
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                      Specifications:
 
 
   | CPU: 
                    64-Bit RISC CPU, clock speed of 93.75 MHz Memory: Rambus D-Ram 36-Mbit
 maximum transmission speed of 4,500 Mbit/second
 Co-Processor: SP (sound and graphics processor) and DP (pixel 
                    drawing processor) incorporated
 clock speed of 62.5 MHz
 Resolution: 256 x 224 - 640 x 480 dots
 flicker-free interlaced mode support
 Color: 32-Bit RGBA pixel color frame buffer support 21-Bit 
                    color video output Graphics Processing Functions: Z Buffer, 
                    Antialiasing, Realistic texture mapping (Tri-linear mip-map 
                    interpolation, environment mapping, perspective correction) 
                    Dimensions: 10.23 x 7.48 x 2.87
 Weight: 2.42 lbs.
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            |  | Emulators
                
                
                   
                    | UltraHLE |   
                    | The 
                      one that started it all . . . Realityman and Epsilon's famous 
                      UltraHLE not only proved n64 emulation of commercial games 
                      at fast speeds possible, it also demonstrated the power 
                      of dynamic recompilation. With it followed much lameness 
                      and rom begging, but it still stands as one of emulation's 
                      major historic releases. |  WIN 
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                    | Nemu64 |   
                    | After 
                      UltraHLE was discontinued (it has since been recontinued), 
                      Nemu64 was head of the pack. and with recent updates it 
                      has surged ahead of UltraHLE in terms of compatibility . 
                      . the authors hate 3dfx though, so make sure you have a 
                      supported video card . . . | WIN 
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                    | TRWin |   
                    | TR 
                      Win is a little behind Nemu64, but is similar in that it 
                      runs d3d, windowed, but with less speed and compatibility 
                      as of right now . . . | WIN 
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                    | Corn |   
                    | Corn 
                      is revolutionary in that it uses STATIC recompilation, which 
                      lets it achieve ballistic speed . . if you have a slower 
                      PC, and want to play m64 or starfox, sign up now . . . very 
                      nice | WIN 
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